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Is Beast of Reincarnation a Soulslike?

Players tag it one. Press compares it to Sekiro. The developers say it's something of its own. All three are partly right — here's the honest breakdown.

Last verified: August 3, 2026 — difficulty modes now officially confirmed

The short answer

Not officially, but it borrows from the genre. Nowhere in Game Freak's or Fictions' own marketing is the game called a Soulslike — the official description is an "action RPG with a fusion of real-time and turn-based combat." The "Souls-like" label you see on Steam is a user-applied tag, and in interviews the game's director has framed the design as its own hybrid that shares elements with the genre rather than sitting inside it. Expect Souls-adjacent difficulty and boss structure — not a FromSoftware clone.

The case for "yes, it's a Soulslike"

The case for "no, it's its own thing"

What this means for you

If you're coming from…Expect
Elden Ring / Dark SoulsFamiliar boss-wall rhythm and punish-window discipline, but a second actor (Koo) to manage — read the combat guide before your first wall.
SekiroProbably the closest reference: technical, deliberate one-on-one combat with its own systems layered on.
Pokémon / turn-based RPGsThe command layer will feel familiar, but execution is real-time and demanding — this is not a menu battler.
Action RPGs generallyA 40-hour structured campaign (length breakdown) with build variety, not an open sandbox.

Difficulty options are confirmed

Game Freak has confirmed Story, Normal and Hard difficulty settings. Story Mode gives players a wider parry window and reduces enemy damage, so the game is not built around a single fixed difficulty in the Souls tradition. Normal is the intended baseline; Hard is the high-challenge option.

Sources