Short answer: Purity is the safest general-purpose sword in the set we can document because it turns 8.5% of damage dealt into healing for five seconds. Cirrus is the early flexible pick; Thunderwave handles lightning-area pressure; Sunrise brings fire. The passive matters more than a six-point damage disagreement, so the table keeps both disputed figures visible.

Quick picks by job

You wantStart withWhy
SustainPurityVampiric Blade converts 8.5% of damage dealt into Emma's HP for five seconds.
Early all-round valueCirrus SwordClear Skies raises both Emma's and Koo's damage by 7% for fifteen seconds.
Lightning area damageThunderwave SwordTempest calls lightning on nearby enemies and adds Shock buildup.
Fire pressureSunrise SwordLight of Dawn adds fire, Slash damage and Burn buildup.
New Game+KanzashiAutomatically awarded when NG+ starts; creates a healing light barrier.

Swords: stats, effects and locations

The checklist now covers all 21 blades. Eighteen rows retain the structured v1.0.7 table values; First Moon, Shark Cutter and Silverlight were added after their names and routes matched across an IGN guide and two independent 21-sword video checklists. Their reported attack values are marked separately because the source set may show a different upgrade state.

Element

Showing 21 of 21 swords

WeaponReported attackElementPassive / effectWhere to get it
Mechblade (Standard)51NoneMech Slash: Medium — Attack 3 damage ×1.1 and critical rate +50% for 5 sec.Emma's starting weapon.
Mechblade (Light)51NoneMech Slash: Light — Attack 2 damage ×1.03 for 5 sec.Mechanical tower west of Tailwater Village camp, Ogouchi Buffer Zone.
Mechblade (Heavy)51NoneMech Slash: Heavy — Attack 4 damage ×1.03 for 5 sec.Across the cave used to escape the Salamandrine Nushi, Ancient Civilization Zone.
Purifier Blade51NonePurifier Soul — reduces Emma's stagger by 1 when hit for 6 sec.Emma's starting weapon.
First Moon27‡NoneRavenous Eclipse — each strike applies Weaken, up to 2 stacks, for 5 sec.Give the first Corvus boss's Light Box to the Curious Golem north of Cableway — Line 0: Base Station, Giant Tree Zone.
Cirrus Sword51NoneClear Skies — Emma and Koo damage ×1.07 for 15 sec.Retired Gatekeeper; also reported near Nushi's Lair: Gate Approach camp, Ogouchi Buffer Zone.
Thunderwave Sword45†LightningTempest — each swing calls lightning on nearby enemies; Shock buildup +6 for 5 sec.Elite enemy near Mikoto at the end of Chapter 2, Ancient Civilization Zone; awarded with Lightning Stone.
Purity51NoneVampiric Blade — converts 8.5% of damage dealt into Emma's HP for 5 sec.Buy for 4,390 Amber from the Ancient Golem Merchant south of Raging River camp, Ancient Civilization Zone; Brad reportedly sells it later.
Bell Sword51NoneCrushing Blade — knockback ×1.1 for 5 sec.Buy for 5,850 Amber from the Wandering Merchant near Mountain Plaza: Forefront camp, Great Wall Terraces.
Hunter's Sword51PoisonEnvenomed — Poison buildup +8 for 5 sec.Katana stand near Great Forest: Entrance camp after the Golem storyteller scene, Great Wall Terraces.
Sunrise Sword45†FireLight of Dawn — each swing emits fire; Slash damage +8% and Burn buildup +6 for 5 sec.Among puppets in the burning area beyond Scorched Grasslands camp, Pilgrim's Zone.
Resonance Sword51NonePuppet's Call — 7% chance per swing to puppet an enemy for 5 sec; ineffective on powerful Nushi-class enemies.By the mural after three Malefacts past Cave Entrance camp, Matsukawa Zone.
Hazebringer51AcidCaustic Touch — Corrosion buildup +8 for 5 sec.Caged Malefact below the elevator near Upper Matsukawa Colony (Front) camp, Matsukawa Zone.
Shark Cutter27‡NoneSpiral Critical — raises Emma and Koo's critical chance by 7% for 5 sec.Beside Bridge Control Room: Approach camp, in front of the painted wall past the Elite Golem room, Fuji Frontier.
Fall Thunder51LightningLightning Edge — Shock buildup +8 for 5 sec.Obtained with the Giant Tree Key, Giant Tree Zone.
Winterwake45Fire + LightningVermillion — each swing calls fiery lightning; Shock and Burn buildup +6 for 5 sec.Buy for 9,750 Amber from the Wandering Merchant at Nushi's Lair Entrance camp, Crater Zone.
Spring Storm45WaterTurbulence — each swing sprays water; Slash damage +8% and Soaked buildup +50.Beside a sleeping puppet beyond the control panel near Lake Base: Outer Wall camp, Crater Zone.
Silverlight27‡NoneFlurry — raises Slash damage for 5 sec.Centre of the circular stone platform southeast of Ruined Plaza camp, Inukami River Zone.
Black Blossom45Poison + LightningPoison Storm — each swing calls toxic lightning; Shock and Poison buildup +20 for 5 sec.Defeat the Crimson Malefact in Inukami River Zone, then collect it at the Cleanse Walker.
Camellia45LightningSpring Thunder — Slash damage +8% and Shock buildup +20 for 5 sec.Defeat Kunai, then collect it at the Cleanse Walker.
Kanzashi51NoneRobes of Reincarnation — creates a light barrier that restores HP for 7.5 sec.Automatically awarded when New Game+ begins.

Disputed: one Fextralife Thunderwave detail page says 51 while its weapons table says 45. Two Fextralife Sunrise entries say 45, while another launch guide reports 21. ‡ First Moon, Shark Cutter and Silverlight are reported as 27 by two location guides; this may represent a different upgrade state from the 45/51 table values. Locations and effects are more reliable than cross-source attack comparisons.

Next step Picked a sword? Build the rest of the loadout around its element and Koo command on the builds hub.

Ranged weapons

WeaponRanged attackDraw timeWhere to get it
Zangetsu Bow2001.00 secStarting weapon; uses arrows.
Spring Thunder Crossbow201.00 secStarting weapon; uses bolts.

Ammunition: damage, buildup and carry limit

The numbers suggest arrows and bolts are different jobs, not two tiers of the same tool. Arrows commit to one high-damage or high-buildup shot; bolts trade per-hit output for a much larger carry limit.

AmmunitionDamageEffect / buildupCarry limit
Arrows101None13
Poison Arrows49Poison 505
Acid Arrows49Corrosion 547
Fire Arrows49Burn 547
Lightning Arrows49Shock 505
Explosive Arrows97Blast radius 2.03
Bolts6None28
Poison Bolts4Poison 1012
Acid Bolts4Corrosion 1012
Fire Bolts4Burn 1014
Lightning Bolts4Shock 1012
Explosive Bolts10Blast radius 2.08

Basic arrow and bolt manuals arrive through the story. The remaining manual locations are tied to the Manual Maniac achievement; our current evidence is strong enough for the 12-type count but not strong enough to promise a complete merchant-price route here.

Upgrading and how much Amber to keep

The completion route reports a +14 ceiling for each ranged weapon and ammunition type, split across elemental and quiver upgrades. Maxing the full ranged set is reported to cost roughly 500,000–600,000 Amber. That is an order-of-magnitude planning number from a completion guide, not an exact invoice.

Need the budget? The Amber farming guide separates reliable income sources from single-route reports.

Where the guides disagree

Two maintained sources can disagree without either page being useless. Here is what conflicts, what pattern we can see, and what would settle it.

QuestionWhat the sources sayWorking treatment
Thunderwave damageFextralife's individual page says 51; its weapons table says 45.The undisputed elemental swords in the same table are 45 while most non-elemental swords are 51. That pattern suggests 45, but it is an inference, not direct proof.
Sunrise damageTwo Fextralife entries say 45; an unverified search excerpt attributed elsewhere said 21.Use 45 as the better-supported value and keep 21 marked unverified until the underlying page or an in-game capture settles it.
How many blades exist?Three independent location checklists name the same 21 blades. The earlier structured stats table omitted First Moon, Shark Cutter and Silverlight.Use 21 for Blade Collector. The three added rows keep their attack values marked separately because the source sets appear to use different upgrade states.

What would change this page: a game update changing weapon values, a complete in-game Blade Collector checklist, or a reproducible capture that settles the disputed damage rows. Until then, the passive effect — where the sources agree — is the better basis for choosing a build.

FAQ

What is the best weapon in Beast of Reincarnation?

Purity is the safest general-purpose pick in the documented set because Vampiric Blade converts 8.5% of damage dealt into healing for five seconds. Elemental matchups can still make another sword better for a specific boss.

Where do I get Purity in Beast of Reincarnation?

Buy Purity for 4,390 Amber from the Ancient Golem Merchant south of the Raging River camp in the Ancient Civilization Zone. Brad reportedly sells it later as well.

Can ranged weapons and ammo be upgraded?

Yes. The completion route reports a +14 ceiling for each ranged weapon and ammunition type, with roughly 500,000–600,000 Amber needed to max the full set. Treat that total as a planning range, not an exact bill.

Sources

Transparency: this page is a source-checked reference, not our own gameplay capture. A repeated claim does not become independent evidence when several articles trace back to the same table. Disputed and single-source values are labelled.